With the previous entry and their findings, I want to try incorporate some of them into my dark and unsettling version of my environment I will be creating.
- Arachnophobia (fear of spiders) Is such a common and probably the most known of all phobias, but cant really add giant spiders or what not too my level as their will be no enemies. Maybe adding spider webs and what not though will help maybe fuel the players sub concious to think there MIGHT be at some point.
- Acrophobia (fear of heights) could be utilized in transitions between levels of the environment, having very open and large stair cases with broken or even no banisters at all to give the feeling of safety from falling over the ledge.
- Agoraphobia/Claustrophobia (fear of places hard to get out of/crowded places) can be used a lot during the building of my environment, making players have to go down one path, and making certain areas of that path very very narrow, dark and cramped.
- Astraphobia (fear of thunder and lightning) can maybe even be added nearing the end if time allows me to add any terms of sound at all, like a storm outside the hospital
- Trypanophobia/Mysophobia (fear on needles/fear of germs and dirt) is pretty simple, have the hospital littered with dirty needles and since its abandoned it will be filthy anyway.
These are all phobias I would like to at least try to integrate into my scary environment to help unsettle the player and change their pacing through playing